With the exception of Android for Chrome OS, Android within a container or emulator is not supported. Tablets (Section 2.6) - Hardware must be running Android OS natively. 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition ( Version 9.0) limited to the following Device Types: 1. OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. Actual performance and rendering quality may vary depending on the complexity of your project.ĥ.1 (API 22)+ Customized versions of Android must include all supported Google standard APIs.ĪRMv7 with Neon Support (32-bit) or ARM64 This section lists the minimum requirements to build and run the Unity Player. Video importing is limited to the VP8 video format.The Linux Editor has the following limitations: The native Apple silicon Editor does not support import from SketchUp.The native Apple silicon Editor does not support the CPU lightmapper.If you are using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple intel version, download and run the standalone installer for Unity Editor (Apple silicon) from, and locate it through the Hub. To switch to the latest beta version of the Hub, change the “Channel” in Preferences > Advanced to “Beta” or re-download from.For more information, see the Hub release notes: Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6.The Apple silicon Editor has the following limitations: On macOS, secondary Editor windows only maximize, and do not enter full screen mode. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)įor all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer. Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Hardware vendor officially supported driversĪpple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) X64 architecture with SSE2 instruction set support High Sierra 10.13+ (Intel editor) Big Sur 11.0 (Apple silicon Editor) Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. Actual performance and rendering quality may vary depending on the complexity of your project. This section lists the minimum requirements to run the Unity Editor. Console Abbreviation of game console See in Glossary.How do I force an update to the latest version?Ĭreate a project with the desired SDK version and open it in a simulator to install a particular version of Expo Go.This page outlines the minimum system requirements you need to run Unity 2022.1 on all supported platforms. You may need to interact with the simulator (click around, drag something) for this prompt to show up, then press OK. The first time you install the app in the simulator, iOS will ask if you'd like to open the Expo Go app. Simulator opened but the Expo Go app isn't opening inside of it You can also open multiple simulators at the same time, however, Expo CLI will always target the most recently opened simulator. You can use this menu to open any version of the simulator. If it seems stuck on this prompt, you can open the iOS Simulator manually ( open -a Simulator) and then in the macOS toolbar, choose File > Open Simulator, and select an iOS version and device that you'd like to open. Sometimes the iOS Simulator doesn't respond to the open command. Troubleshooting The CLI seems to be stuck when opening a Simulator The Simulator also suspends background apps and processes on iOS 11 and later. Motion Support (accelerometer and gyroscope).The following hardware is unavailable in the Simulator: We'll list out a few of the main differences that affect Expo APIs here, however, Apple's documentation goes into more detail. LimitationsĪlthough the iOS Simulator is great for rapid development, it does come with a few limitations. You can also press Shift + i in the Expo CLI to interactively select a simulator to open.
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